Nv 7600 Gs - 0.7 FPS

NOEMS

New member
Hallo alle,

ich habe folgendes Problem bei mir bis jetzt niemand helfen konnte:

Ich habe vor zwei Wochen eine 7600 GS (GigaByte GV-N76G256D-RH) gekauft und eingebaut. Seitdem habe ich so gut wie keine OpenGL Beschleunigung.

Vorher hatte ich eine ATI 9600, die ich aus verschiedenen Gründen ausgemustert habe. Den ATI Treiber habe ich vor der Installation der neuen Karte deinstalliert, danach die neue Karte rein und die aktuellen Treiber von der nvidia Webseite geholt undinstalliert.

Wenn ich jetzt z.B. oglbench ausführe (http://public.planetmirror.com/pub/majorgeeks/benchmark/oglbench.exe)
bekomme ich als Ergebnis maximal 1.3 FPS in den Tests.

Wenn ich den nvidia treiber deinstalliere, bekomme ich bei den Tests zumindest 12 FPS.

Was ich schon versucht habe:
- Mit DriverCleaner die Treiber gelöscht und forceware neu installiert.
- Neue Windows-Installation inkl. Treibern.
- Beta forceware version.

Alles führt zum gleichen Ergebnis - niedrige FPS zwischen 0.7 und 1.3 FPS.

Interessant ist, dass die Karte unter Linux zu gehen scheint. Zumindest konnte ich zum Test PlanShift ([SIZE=-1]www.psde.de) unter Linux spielen. Unter Windows startet nicht mal der Client richtig.

Mein Systemdaten reiche ich später nach, wenn ich wieder an dem Rechner bin. Die CPU ist jedenfalls ein P4 3 GHz mit HT.
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Ich weiss zwar nicht, welches Ergebnis ich erwarten kann, aber mehr als 1 FPS sollte es schon sein, oder? :)
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EDIT (autom. Beitragszusammenführung) :
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System: HP d330 uT

Code:
Specification        Intel(R) Pentium(R) 4 CPU 3.00GHz
Core Speed          2992.6 MHz

Mainboard Model   085Ch
BIOS Vendor         Hewlett-Packard
BIOS Version        786B2 v2.43

Northbridge          Intel i865P/PE/G/i848P rev. A2
Southbridge          Intel 82801EB (ICH5) rev. 02
Graphic Interface   AGP
AGP Revision         3.0
AGP Transfer Rate  8x
AGP Side Band Addressing    supported, enabled

Windows XP Professional Service Pack 2
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EDIT (autom. Beitragszusammenführung) :
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Hi,
ich habe mein Problem glaube ich gelöst:

Im BIOS war für den dem AGP zugeteilten Speicher 4 MB eingestellt.
Hab den Wert jetzt auf 256 MB gestellt -> OGL Anwendungen laufen flott.

Vielleicht hilft es ja mal jemanden ..

:rulez:

NOEMS
 
Zuletzt bearbeitet:

^^XSS^^

Banned
Moin ich hab das bei meiner 6600LE @ 445/600 rausbekommen



-Welcome:-----------------------------------------------------------------------------------
The OpenGL Geometry Benchmark
Made by F. Brebion (admin@fl-tw.com)
Comments, suggestions are welcome...
-System-------------------------------------------------------------------------------------
Vendor: GenuineIntel
Name: Unknown processor
Speed: 2820 Mhz
-OpenGL-------------------------------------------------------------------------------------
Vendor: NVIDIA Corporation
Version: 2.0.3
Renderer: GeForce 6600 LE/PCI/SSE2
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
--------------------------------------------------------------------------------------------
IM Display List (H 0 F S I): 106.38 FPS, 81.71 MTS, 768k Tris (T105/288)
IM Display List (H 0 I S I): 99.67 FPS, 76.55 MTS, 768k Tris (T109/288)
IM Display List (H 0 F L I): 97.24 FPS, 74.69 MTS, 768k Tris (T97/288)
IM Display List (H 0 I L I): 91.12 FPS, 69.99 MTS, 768k Tris (T101/288)
Compiled vertex arrays (H 0 F S S): 76.46 FPS, 58.73 MTS, 768k Tris (T89/288)
Compiled vertex arrays (H 0 F S I): 73.37 FPS, 56.36 MTS, 768k Tris (T73/288)
Compiled vertex arrays (H 0 F L S): 65.87 FPS, 50.59 MTS, 768k Tris (T81/288)
Vertex arrays (H 0 F S S): 63.14 FPS, 48.50 MTS, 768k Tris (T57/288)
Vertex arrays (H 0 F S I): 59.21 FPS, 45.48 MTS, 768k Tris (T41/288)
Compiled vertex arrays (H 0 F L I): 58.00 FPS, 44.55 MTS, 768k Tris (T65/288)
Compiled vertex arrays (H 0 I S I): 57.65 FPS, 44.28 MTS, 768k Tris (T77/288)
Vertex arrays (H 0 I S S): 55.48 FPS, 42.62 MTS, 768k Tris (T61/288)
Immediate mode (H 0 F S S): 54.91 FPS, 42.18 MTS, 768k Tris (T25/288)
Compiled vertex arrays (H 0 I S S): 54.65 FPS, 41.98 MTS, 768k Tris (T93/288)
Immediate mode (H 0 F S I): 51.91 FPS, 39.88 MTS, 768k Tris (T9/288)
Immediate mode (H 0 I S S): 47.95 FPS, 36.83 MTS, 768k Tris (T29/288)
Compiled vertex arrays (H 0 I L I): 46.75 FPS, 35.91 MTS, 768k Tris (T69/288)
Vertex arrays (H 0 F L I): 45.92 FPS, 35.27 MTS, 768k Tris (T33/288)
Immediate mode (H 0 I S I): 45.74 FPS, 35.13 MTS, 768k Tris (T13/288)
Vertex arrays (H 0 I S I): 45.57 FPS, 35.00 MTS, 768k Tris (T45/288)
Vertex arrays (H 0 F L S): 43.19 FPS, 33.18 MTS, 768k Tris (T49/288)
Compiled vertex arrays (H 0 I L S): 42.23 FPS, 32.44 MTS, 768k Tris (T85/288)
Vertex arrays (H 0 I L I): 38.70 FPS, 29.73 MTS, 768k Tris (T37/288)
Vertex arrays (H 0 I L S): 38.17 FPS, 29.32 MTS, 768k Tris (T53/288)
IM Display List (H 3 I S I): 28.55 FPS, 21.93 MTS, 768k Tris (T111/288)
IM Display List (H 3 F S I): 28.48 FPS, 21.87 MTS, 768k Tris (T107/288)
IM Display List (H 3 F L I): 28.26 FPS, 21.71 MTS, 768k Tris (T99/288)
Vertex arrays (H 3 I S S): 127.78 FPS, 21.34 MTS, 768k Tris (T63/288)
Compiled vertex arrays (H 3 I S I): 127.77 FPS, 21.33 MTS, 768k Tris (T79/288)
IM Display List (H 3 I L I): 27.66 FPS, 21.24 MTS, 768k Tris (T103/288)
Immediate mode (H 3 F S S): 26.39 FPS, 20.27 MTS, 768k Tris (T27/288)
Immediate mode (H 3 I S S): 26.32 FPS, 20.21 MTS, 768k Tris (T31/288)
Compiled vertex arrays (H 3 F S I): 26.31 FPS, 20.21 MTS, 768k Tris (T75/288)
Immediate mode (H 3 I S I): 26.29 FPS, 20.19 MTS, 768k Tris (T15/288)
Vertex arrays (H 3 I S I): 26.25 FPS, 20.16 MTS, 768k Tris (T47/288)
Vertex arrays (H 3 F S I): 26.17 FPS, 20.10 MTS, 768k Tris (T43/288)
Immediate mode (H 3 F S I): 26.11 FPS, 20.05 MTS, 768k Tris (T11/288)
Vertex arrays (H 3 F S S): 25.95 FPS, 19.93 MTS, 768k Tris (T59/288)
Compiled vertex arrays (H 3 F S S): 25.60 FPS, 19.66 MTS, 768k Tris (T91/288)
Vertex arrays (H 3 F L I): 23.78 FPS, 18.26 MTS, 768k Tris (T35/288)
Compiled vertex arrays (H 3 F L S): 22.98 FPS, 17.65 MTS, 768k Tris (T83/288)
Vertex arrays (H 3 F L S): 22.61 FPS, 17.37 MTS, 768k Tris (T51/288)
Compiled vertex arrays (H 3 I S S): 22.52 FPS, 17.30 MTS, 768k Tris (T95/288)
Compiled vertex arrays (H 3 F L I): 21.99 FPS, 16.89 MTS, 768k Tris (T67/288)
Compiled vertex arrays (H 3 I L S): 21.52 FPS, 16.53 MTS, 768k Tris (T87/288)
Immediate mode (H 0 F L I): 21.29 FPS, 16.35 MTS, 768k Tris (T1/288)
Immediate mode (H 0 F L S): 120.38 FPS, 15.66 MTS, 768k Tris (T17/288)
Immediate mode (H 0 I L I): 120.32 FPS, 15.61 MTS, 768k Tris (T5/288)
Immediate mode (H 0 I L S): 120.25 FPS, 15.55 MTS, 768k Tris (T21/288)
Vertex arrays (H 3 I L I): 19.71 FPS, 15.14 MTS, 768k Tris (T39/288)
Compiled vertex arrays (H 3 I L I): 19.00 FPS, 14.59 MTS, 768k Tris (T71/288)
Vertex arrays (H 3 I L S): 18.91 FPS, 14.52 MTS, 768k Tris (T55/288)
Compiled vertex arrays (L 0 I S S): 398.00 FPS, 13.31 MTS, 44k Tris (T92/288)
Compiled vertex arrays (L 0 F L S): 497.14 FPS, 13.27 MTS, 44k Tris (T80/288)
Vertex arrays (L 0 I S S): 294.24 FPS, 13.14 MTS, 44k Tris (T60/288)
Compiled vertex arrays (L 0 I L I): 280.24 FPS, 12.51 MTS, 44k Tris (T68/288)
IM Display List (L 0 I S I): 273.39 FPS, 12.21 MTS, 44k Tris (T108/288)
Compiled vertex arrays (L 0 F L I): 271.91 FPS, 12.14 MTS, 44k Tris (T64/288)
IM Display List (L 0 F L I): 264.33 FPS, 11.80 MTS, 44k Tris (T96/288)
IM Display List (L 0 F S I): 259.58 FPS, 11.59 MTS, 44k Tris (T104/288)
Compiled vertex arrays (L 0 F S S): 256.91 FPS, 11.47 MTS, 44k Tris (T88/288)
Compiled vertex arrays (L 0 I S I): 253.33 FPS, 11.31 MTS, 44k Tris (T76/288)
Compiled vertex arrays (L 0 F S I): 248.17 FPS, 11.08 MTS, 44k Tris (T72/288)
IM Display List (L 0 I L I): 246.17 FPS, 10.99 MTS, 44k Tris (T100/288)
Compiled vertex arrays (L 0 I L S): 243.92 FPS, 10.89 MTS, 44k Tris (T84/288)
Compiled vertex arrays (L 3 F L I): 227.67 FPS, 10.17 MTS, 44k Tris (T66/288)
Vertex arrays (L 3 I S S): 225.00 FPS, 10.05 MTS, 44k Tris (T62/288)
IM Display List (L 3 I S I): 224.59 FPS, 10.03 MTS, 44k Tris (T110/288)
Compiled vertex arrays (L 3 I S S): 207.53 FPS, 9.27 MTS, 44k Tris (T94/288)
Compiled vertex arrays (L 3 I L S): 202.40 FPS, 9.04 MTS, 44k Tris (T86/288)
IM Display List (L 3 F S I): 201.93 FPS, 9.02 MTS, 44k Tris (T106/288)
Compiled vertex arrays (L 3 I L I): 200.67 FPS, 8.96 MTS, 44k Tris (T70/288)
Compiled vertex arrays (L 3 F S S): 199.93 FPS, 8.93 MTS, 44k Tris (T90/288)
Compiled vertex arrays (L 3 F L S): 196.93 FPS, 8.79 MTS, 44k Tris (T82/288)
IM Display List (L 3 F L I): 190.00 FPS, 8.48 MTS, 44k Tris (T98/288)
Compiled vertex arrays (L 3 F S I): 188.54 FPS, 8.42 MTS, 44k Tris (T74/288)
Compiled vertex arrays (L 3 I S I): 178.76 FPS, 7.98 MTS, 44k Tris (T78/288)
Immediate mode (H 3 I L S): 97.51 FPS, 7.31 MTS, 768k Tris (T23/288)
Immediate mode (H 3 I L I): 94.49 FPS, 7.29 MTS, 768k Tris (T7/288)
Immediate mode (H 3 F L I): 91.49 FPS, 7.29 MTS, 768k Tris (T3/288)
IM Display List (L 3 I L I): 156.27 FPS, 6.98 MTS, 44k Tris (T102/288)
Immediate mode (H 3 F L S): 82.86 FPS, 6.81 MTS, 768k Tris (T19/288)
IM Display List (L 0 F L S): 149.56 FPS, 6.68 MTS, 44k Tris (T112/288)
Immediate mode (L 0 I S S): 137.20 FPS, 6.13 MTS, 44k Tris (T28/288)
Vertex arrays (L 0 I L I): 135.44 FPS, 6.05 MTS, 44k Tris (T36/288)
Immediate mode (L 0 F L S): 133.64 FPS, 5.97 MTS, 44k Tris (T16/288)
Immediate mode (L 0 I L I): 132.82 FPS, 5.93 MTS, 44k Tris (T4/288)
Vertex arrays (L 0 F L I): 129.96 FPS, 5.80 MTS, 44k Tris (T32/288)
Immediate mode (L 0 I S I): 129.54 FPS, 5.78 MTS, 44k Tris (T12/288)
Vertex arrays (L 0 I S I): 129.29 FPS, 5.77 MTS, 44k Tris (T44/288)
Vertex arrays (L 0 F L S): 128.67 FPS, 5.75 MTS, 44k Tris (T48/288)
Immediate mode (L 0 F S S): 127.91 FPS, 5.71 MTS, 44k Tris (T24/288)
Immediate mode (L 0 F S I): 127.41 FPS, 5.69 MTS, 44k Tris (T8/288)
Vertex arrays (L 3 F L I): 127.08 FPS, 5.67 MTS, 44k Tris (T34/288)
Vertex arrays (L 0 F S I): 127.04 FPS, 5.67 MTS, 44k Tris (T40/288)
Immediate mode (L 3 I S I): 126.95 FPS, 5.67 MTS, 44k Tris (T14/288)
Immediate mode (L 3 F S S): 125.17 FPS, 5.59 MTS, 44k Tris (T26/288)
Immediate mode (L 0 I L S): 123.92 FPS, 5.53 MTS, 44k Tris (T20/288)
Immediate mode (L 3 I S S): 123.50 FPS, 5.51 MTS, 44k Tris (T30/288)
Immediate mode (L 0 F L I): 123.09 FPS, 5.50 MTS, 44k Tris (T0/288)
Vertex arrays (L 3 I S I): 122.96 FPS, 5.49 MTS, 44k Tris (T46/288)
Vertex arrays (L 3 I L I): 121.46 FPS, 5.42 MTS, 44k Tris (T38/288)
Vertex arrays (L 3 F L S): 118.59 FPS, 5.30 MTS, 44k Tris (T50/288)
Vertex arrays (L 0 I L S): 117.33 FPS, 5.24 MTS, 44k Tris (T52/288)
Immediate mode (L 3 F S I): 115.81 FPS, 5.17 MTS, 44k Tris (T10/288)
Vertex arrays (L 3 I L S): 115.36 FPS, 5.15 MTS, 44k Tris (T54/288)
Vertex arrays (L 3 F S I): 115.00 FPS, 5.13 MTS, 44k Tris (T42/288)
Immediate mode (L 3 F L I): 98.07 FPS, 4.38 MTS, 44k Tris (T2/288)
Immediate mode (L 3 I L I): 95.60 FPS, 4.27 MTS, 44k Tris (T6/288)
Immediate mode (L 3 I L S): 94.11 FPS, 4.20 MTS, 44k Tris (T22/288)
Vertex arrays (L 0 F S S): 88.82 FPS, 3.97 MTS, 44k Tris (T56/288)
Immediate mode (L 3 F L S): 86.86 FPS, 3.88 MTS, 44k Tris (T18/288)
Vertex arrays (L 3 F S S): 70.05 FPS, 3.13 MTS, 44k Tris (T58/288)
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