NVIDIA 575.57.08 Linux Treiber (Bild © NVIDIA)
Smooth Motion wurde ursprünglich in der R575-Beta eingeführt und nutzt die KI-gestützte Frame-Interpolation, um das Spielgeschehen flüssiger zu gestalten. Die für die neueste GeForce RTX 50 „Blackwell“-Serie entwickelte Funktion sagt Zwischenbilder zwischen gerenderten Bildern voraus und sorgt so für ein flüssigeres visuelles Erlebnis - besonders vorteilhaft in Szenarien mit variablen Bildraten.
Neben Smooth Motion bringt der R575-Zweig auch Verbesserungen wie eine verbesserte Unterstützung für DRM-Ebenen-Eigenschaften und verschiedene Korrekturen für XWayland, die das Gesamterlebnis in Wayland-basierten Umgebungen verbessern.
Die stabile Version 575.57.08 enthält zwei gezielte Fehlerbehebungen gegenüber der früheren Beta-Version. Sie behebt ein Speicherproblem, das bei OpenGL- und Vulkan-Anwendungen unter X11 nach Suspend-and-Resume-Zyklen zu einem erhöhten Verbrauch führte. Außerdem wird ein seit langem bestehendes Problem behoben, das bei OpenGL-Anwendungen und Compositors auftrat, wenn diese im PRIME Display Offload-Modus betrieben wurden.
Highlights since R575 Beta Release, 575.51.02
- Fixed a bug that led to increasing memory usage in X11 OpenGL and Vulkan applications after suspend/resume cycles.
- Fixed a bug that could cause OpenGL applications and compositors to stall when using NVIDIA as a PRIME Display Offload sink ("Reverse PRIME"), potentially resulting in a black screen.
Highlights from R575 Beta Release, 575.51.02
- Extended the __NV_DISABLE_EXPLICIT_SYNC environment variable, which was available to EGL applications, to also apply to GLX and Vulkan applications.
- Fixed a bug that could cause Marvel Rivals to crash on startup or when loading levels.
- Fixed a bug that could cause the applications that use the VK_KHR_present_wait extension to hang on Wayland.
- Added support for GLX front buffer rendering on Xwayland.
- Fixed a bug that could cause Minecraft to crash on Xwayland.
- Fixed a bug that prevented PRIME Render Offload from working correctly when using NVIDIA GPUs as both the render offload source and the render offload sink.
- Fixed a bug which prevented VRR from working when overriding an EDID through the /sys/kernel/debug/dri/*/edid_override interface.
- Added support for the DRM plane properties COLOR_ENCODING and COLOR_RANGE.
- Fixed a bug that prevented the Default TGP and Max TGP values from being reported in the nvidia-settings control panel while running notebook systems on battery power.
- Fixed a bug that could lead to display freezes on some systems when toggling Night Mode with GNOME on Wayland.
- Fixed a bug that could cause graphics applications to not render correctly after a system suspend/resume cycle, if using the nvidia.ko kernel module parameter NVreg_PreserveVideoMemoryAllocations=1.
- Added a new kernel module parameter, 'conceal_vrr_caps', to the nvidia-modeset kernel module. This parameter may be used to enable usage of features on some displays such as ULMB (Ultra Low Motion Blur) which are incompatible with VRR. See the "Direct Rendering Manager Kernel Modesetting" (DRM KMS) chapter of the README for further information.
- Added support for NVIDIA Smooth Motion. See the "NVIDIA Smooth Motion" chapter in the README for details.
- Extended the nvidia-powerd daemon to also support Dynamic Boost while a notebook is running on battery power. See the "Dynamic Boost on Linux" chapter in the README for details.
- Updated the nvidia-modeset driver to trim trailing whitespace from the product name passed to the GPU's audio device as part of the EDID-Like Data (ELD).
- Dropped support for NV_PLANE_BLEND_CTM, NV_PLANE_DEGAMMA_TF, NV_PLANE_DEGAMMA_LUT, NV_PLANE_DEGAMMA_LUT_SIZE, and NV_PLANE_DEGAMMA_MULTIPLIER DRM plane properties on Linux kernels earlier than 6.8 to avoid exceeding DRM_OBJECT_MAX_PROPERTY.
- Fixed an issue that could cause render-offloaded applications using KDE Frameworks 6 to crash.
Linux-Nutzer können den neuesten stabilen Treiber direkt von NVIDIA herunterladen.